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These docs were made completely by AI, so they might be right, or wrong, you'll need to test them yourself. This was made for a easier understanding of everything. So use at your own risk. If anything is wrong, please don't hurt to make a PR on the page you have a problem with. ON GITHUB

Glossary

Every page on this site, organized by section. Use this as a quick reference to find what you need.

The game logic layer. Blocks, items, entities, world generation, networking, and everything that runs the actual game.

  • Overview - High-level look at the World module
  • Blocks (Tiles) - Every block type and the Tile class system
  • Entities - All entity types and the Entity class hierarchy
  • Tile Entities - Block entities like chests, furnaces, signs

The rendering and UI layer. Everything the player sees and interacts with.

Platform-specific code for each console and PC target.

Step-by-step guides for modifying the codebase.

  • Getting Started - How to set up your environment and make your first change

Complete starter mods you can follow end-to-end. Each one teaches multiple systems at once.

Documentation for smartcmd’s MinecraftConsoles fork, which builds on the LCE codebase with more content.

Lookup tables and indexes for quick reference.